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Boom Beach Update

On this page you can find some details about the last Boom Beach update. New stuff, visual and interface improvements and game and balance changes.
On this page you can find some details about the last Boom Beach update. New stuff, visual and interface improvements and game and balance changes.

Update: Extra Builders

The last Boom Beach update rolled out on the 12th of December, 2016.

Optional update

Extra Builders have arrived in Boom Beach! Extra builders allow you to build 2 buildings at the same time. The extra builders are an automatically recurring monthly subscription available in your Diamond shop.

extra builders


Update: September update.

The last Boom Beach update rolled out on the 7th of September, 2016.

New stuff

  • The Hot Pot! A devastating hidden Flamethrower available as Prototype Weapon
  • The Grappler! A tricky device that drags troops across your base. Another new Prototype Weapon.
  • The Inbox has been redesigned and now has much more information (English only).

Improvements

  • Cryoneers will now group up more efficiently
  • A small area of effect for the Doom Cannon.
  • More damage for Lazor Beam levels 2 and 3.
  • Invite Back button has been added to Task Forces.
  • Matchmaking improvements.
  • Weapon Lab cost decreased for all levels.

Fixes

  • Critters will now properly trigger mines when deployed

update0709


Update: HQ level 22, Statue Storage, Ranks, and Supply Chest

The last Boom Beach update rolled out on the 15th of December, 2015.

New stuff

  • Headquarters level 22
  • Armory Level 22 brings new upgrades for Troops and Gunboat abilities
  • Statue Storage allows storage for new Statues before they’re placed in the base. Be careful! You cannot store statues once they have been placed
  • Ranks! Increase your Victory Points to rank up. The higher your Rank, the better your daily rewards will be
  • Supply Chests contain rewards based on your Rank! They can be claimed after gaining five Victory Points, and a new one can be earned every 24 hours

Fixes

  • Base note errors in Operations
  • Fixed rare issue where exploding Scorcher would destroy a headquarters without ending the battle
  • Overlapping graphics for defenses
  • Event dialogues
  • lots of bug fixes

Improvements

  • Gearheart will now allow for 5 attacks instead of 3
  • Hammerman Attacks event will now reward intel
  • Short delay added after your troops have died in battle to use gunboat abilities
  • Headquarters experience requirements have been adjusted
  • Base notes for player bases in the Archipelago can now be added
  • Base layouts can now be named
  • Replays can now be paused and played at half speed
  • Resource collection icons are now only shown when the building or boat is at 10% capacity
  • Task Force search improvements
  • Chat improvements (Pinned messages, enabled native keyboard, and reversed chat direction)
  • Lots of graphical improvements

Update: Cryoneer, Friendly Battles, and Troop Loadouts!

The last Boom Beach update rolled out on the 6th of June, 2016.

New stuff

  • New Troop called “The Cryoneer”. This Troop shoots a beam to freeze and slow enemy defenses.
  • You are now able to challenge your Task Force by “Friendly Battles”. You can give them a try to attack your base, this won’t cost any Troops.
  • New Ranks and more rewards at the highest Victory Point level. Cadet (170-230), Brigadier(820-1000), and Legend(1725-2000)
  • Troop Load outs allow you to save your favorite troop combinations for easy switching. Unlocks at Gunboat level 10 starting with two slots. More slots will unlock at Gunboat levels 13, 16, 19, and 21

Improvements

  • The Supply Chest will now always reward a Fragment, Shard, or Crystal. The cooldown timer of the Chest starts as soon as you collect it, and lasts for 20 hours
  • Fragments can now be mass converted into Shards.
  • Rank icons will now appear on the map.

update0606


Update: HQ level 22, Statue Storage, Ranks, and Supply Chest

The last Boom Beach update rolled out on the 15th of December, 2015.

New stuff

  • Headquarters level 22
  • Armory Level 22 brings new upgrades for Troops and Gunboat abilities
  • Statue Storage allows storage for new Statues before they’re placed in the base. Be careful! You cannot store statues once they have been placed
  • Ranks! Increase your Victory Points to rank up. The higher your Rank, the better your daily rewards will be
  • Supply Chests contain rewards based on your Rank! They can be claimed after gaining five Victory Points, and a new one can be earned every 24 hours

Fixes

  • Base note errors in Operations
  • Fixed rare issue where exploding Scorcher would destroy a headquarters without ending the battle
  • Overlapping graphics for defenses
  • Event dialogues
  • lots of bug fixes

Improvements

  • Gearheart will now allow for 5 attacks instead of 3
  • Hammerman Attacks event will now reward intel
  • Short delay added after your troops have died in battle to use gunboat abilities
  • Headquarters experience requirements have been adjusted
  • Base notes for player bases in the Archipelago can now be added
  • Base layouts can now be named
  • Replays can now be paused and played at half speed
  • Resource collection icons are now only shown when the building or boat is at 10% capacity
  • Task Force search improvements
  • Chat improvements (Pinned messages, enabled native keyboard, and reversed chat direction)
  • Lots of graphical improvements

update-pbb


Update “The Last Crustacean”

The last Boom Beach update rolled out on the 15th of December, 2015.

  • 10 new Power Base layouts
  • Task Force; Operation participation % won’t include successful operations, if you didn’t attack
  • Task Force; Sabotage can now target Shield Generators and Damage Amplifiers
  • Several graphical updates for Vault levels
  • Dr. Terror is now called Dr. T (while Boom Beach is set in a fantasy world, Supercell has changed the character’s name to Dr. T given recent real-world events)
  • Lots of bug fixes

Update “Kingdom of the Crystal Seashell”

The last Boom Beach update rolled out on the 21th of October, 2015.

New stuff

  • Headquarters level 21
  • Armory Level 21 brings new upgrades for Troops and Gunboat Abilities
  • Boost your Headquarters durability with a new prototype defense: the Shield Generator
  • New Achievements
  • Seashells

For Task Forces

  • Co-Leader rank to share the burden of command
  • Co-Leaders can do almost everything the Leader can do, except: They can’t demote or kick the Leader or other Co-Leaders and they can’t promote anyone to Leader
  • Intel prices reduced for all operations
  • New Power Base layout
  • More visibility on operation attack participation
  • Task Force description edits are visible in the chat
  • The Leader, Co-Leaders and Officers have colored names in the chat
  • Prototype defense weapons now appear on Power Bases

Improvements

  • Hammerman on the hunt event has been revamped to include seven stages and he’s also learnt how to use Gunboat Abilities.
  • Conveniently reinforce your Landing Crafts while on the map screen
  • Change Landing Craft troops without having to cancel currently reinforcing troops first
  • Get more recommended Task Forces with a handy new “get more” button
  • Added an effect for when a prototype defense weapon is about to expire
  • The Armory now animates when an upgrade is in progress
  • Player #tag popup is disabled when attacking
  • An epic win sound plays if you get at least one Power Stone Crystal
  • Added new loading screen hints
  • Popovers now close by tapping the button that opened them
  • Added attacker’s name to the Activity Log
  • A bunch of new and updated graphics
  • Lots of bug fixes

Prototype weapon re-balancing

  • Prototype defense weapons now last for 7 days instead of 12 days
  • Hammerman on the hunt event will yield more prototype modules
  • “???” diving spots will sometimes give prototype modules
  • Damage Amplifier has been improved with a bigger effect radius and more health
  • Re-worked the distribution of module costs to take the Shield Generator into account
  • Level 1 prototype weapons cost two modules more in total
  • Level 3 prototype weapons cost six modules less in total
  • Doom Cannon now shoots every 3.5 seconds at all levels (previously 5s, 4s, 3s) and its damage per shot has been significantly increased for levels 2 and 3
  • Shock Blaster damage reduced

Removed

  • The ability to save/load Resource Base layouts (it was left in the last update by mistake)

Update “Turtle Raiders of the Lost Archipelago”

The last Boom Beach update rolled out on the 25th of June, 2015.

New stuff

  • You can now save multiple base layouts (unlocks at HQ 13)
  • Share your attack and defense replays with your Task Force
  • Starfish

Improvements

  • Lots of graphic changes on buildings
  • Critters no longer follow Flares, receive Medic/Medkit healing or statue bonuses
  • Better boss banter
  • Gearheart event has more reward thresholds, starting at 2 Gears

Balance changes

  • Gearheart rewards increased
  • Hammerman on the hunt event rewards increased at the higher VP ranges
  • Dr. Terror difficulty increased, with stage 7 being as challenging as stage 20 used to be.
  • Critters’ damage and health increased slightly
  • Power Core health increased to 200k (from 160k)
  • Some Power Base layouts have been tweaked
  • Turtle and crab population reduced

save-layouts


Update “The Temple of Doom Cannons”

Rolled out on the 6th of May, 2015.

      • Prototype Defenses
        Powerful defenses created in the Weapon Lab by using Prototype Modules
      • A new enemy approaches: Colonel Gearheart
        Tear down her War Factories in the hunt for prototype modules
      • Hammerman strikes back!
        Lt. Hammerman attacks you!
      • Critters!
        A new Gunboat ability
      • Activity Log Improvements!
        More information about your attacks and lost villages.
      • Change Your Name!
        Change your nickname once.
      • Event Changes!
        More and shorter events.

Sneak Peek - Critters


Update: “The Flame Wars”

Rolled out on the 5th of February, 2015.

New Troop

      • The Scorcher was introduced! A massive armored unit, equipped with a large flamethrower. It takes a boatload of Energy to deploy and leaves with a bang, harming everything nearby! The Scorcher is available at HQ level 18.

New stuff

      • A note system for Task Forces
      • Chat with your Task Force while spectating the Operations
      • Check out information about your attacker’s statues
      • New Power Base layouts
      • New wildlife on your island
      • Female villagers!
      • New Gunboat upgrade visuals
      • New visual effects for Boom Mine Explosions
      • Tap on your current Submarine’s diving location

Improvements

      • The Grenadier throws faster and further, with a slightly increased grenade explosion radius
      • Statue boosts pause during maintenance
      • Increased Ice Statue boost times
      • Cannons, Boom Cannons and Boom Mines no longer deal double damage to Tanks. They deal more damage overall.
      • Tanks train faster and do more damage! They now have less health…
      • Operation Intel costs scale according to the size of your Task Force
      • Sabotage price reduced, first 3 then +2
      • Better pathfinding for all troops
      • Gunboat ability grid is now more precise
      • Recommended Task Forces now tell you why they’re recommended

Changes

      • Matchmaking for 600 Victory Points and up has been changed
      • PvP loot bonus is now based on their XP
      • Bonus added to loot when attacking high Victory Points Players
      • Dr. Terror’s visiting hours have changed

Player feedback

      • If you leave a Task Force during an Operation, you won’t receive the OP reward. Not even if you re-join before the Operation finishes.
      • Officers can kick a Task Force Member every 20 minutes
      • You can join 10 Task Forces per day
      • Landing Craft colors improved

Bugfixes

    • Turrets no longer rotate all day long
    • Friends list will now show the correct amount of Victory Points
    • Sabotage button greys out when a sabotage is happening
    • Attacking within the ‘4 minute next invasion window’ won’t reset the timer back to 4 minutes anymore
    • The visual glitch of the Bouncing Dr. Terror base has been removed
    • The Grenadier’s movement speed text changed from moderate to slow
    • You can no longer leave 1-3 NPC bases on your map to ‘game’ the PvP base spawns. A fully empty map gives the best chance of new invasions.